Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PPoxv-2rz2O-5xmrP-or43W-Bb4mA | 20/17/5 | 88.5 | 1.23 | 2026-07-02 20:09:11 · 40m 42s | |
| CSGO-ZdhuW-af4mO-zYKz8-U39HP-3aaUN | 38/19/4 | 135.0 | 1.82 | 2026-06-30 20:01:20 · 54m 50s | |
| CSGO-hSOvY-NKKaY-kmwTu-BGhv5-aqKPJ | 19/12/6 | 96.7 | 1.55 | 2026-06-30 19:18:51 · 36m 58s | |
| CSGO-42Lrx-EpKCc-hTK9e-mpr7u-rVC7K | 20/18/7 | 89.4 | 1.16 | 2026-06-23 19:21:30 · 37m 0s | |
| CSGO-kh5MB-ukS2n-kPSFG-nQkBS-uakoE | 16/16/3 | 94.5 | 1.05 | 2026-06-22 19:33:26 · 32m 56s | |
| CSGO-i7FSa-fSdKC-Ck4eq-aYxzj-aFxLA | 22/19/8 | 83.9 | 1.22 | 2026-06-22 18:40:03 · 45m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.