76561197969110834
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.8%Peak single-match outcome anomaly 39.2/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 25 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TtxWn-w9MQw-SoPmN-43FB8-6KAMK | 6/9/1 | 60.2 | 0.69 | 2026-07-06 19:01:36 · 10m 27s | |
| CSGO-SK5qq-aRGwT-UiKoh-JG8Ne-wErmJ | 13/8/0 | 83.3 | 1.17 | 2026-07-06 18:44:58 · 15m 5s | |
| CSGO-Hrd7s-c9p2d-yq5sK-mqW3Q-tm7SA | 10/9/0 | 69.3 | 1.03 | 2026-07-06 18:34:20 · 8m 2s | |
| CSGO-b2b3o-c3r79-6RGVe-iTrSL-HcyMM | 8/5/3 | 51.4 | 1.18 | 2026-07-04 21:59:57 · 15m 9s | |
| CSGO-2Om9d-V5WXd-NGH4f-P6WEa-8ZPmH | 30/15/4 | 149.1 | 2.12 | 2026-07-04 21:23:35 · 33m 16s | |
| CSGO-FqBCs-HVE9E-5HRQ6-i3AHj-9hs8O | 6/14/7 | 54.3 | 0.64 | 2026-07-04 20:58:02 · 22m 35s | |
| CSGO-XqstY-xVJoB-d3Ae4-p6FWA-RzHCF | 12/15/4 | 77.5 | 0.90 | 2026-07-03 05:49:22 · 24m 14s | |
| CSGO-Ku8Yo-wHZy3-pL9eA-ANEFh-GEuWK | 17/14/4 | 94.4 | 1.30 | 2026-07-03 05:49:22 · 26m 30s | |
| CSGO-WZv3m-s8o45-uwhUA-J795q-JttiB | 8/1/3 | 88.2 | 1.82 | 2026-07-03 05:29:12 · 6m 19s | |
| CSGO-WeXyT-fpjEO-RCcAZ-fMUKb-Y6TvD | 13/6/1 | 112.7 | 1.61 | 2026-07-03 05:29:12 · 9m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.