Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aRbJY-tKRj2-Dw9Ai-24UAR-T7edJ | 14/15/5 | 92.5 | 1.18 | 2026-07-01 21:12:10 · 29m 33s | |
| CSGO-pQA9S-AzWxe-P3nu8-DJRD3-xVJvM | 36/20/11 | 129.5 | 1.85 | 2026-07-01 20:14:59 · 48m 43s | |
| CSGO-fa2t7-daAiY-opCcH-2BVCd-vEkwG | 23/17/3 | 90.2 | 1.44 | 2026-07-01 04:30:34 · 33m 1s | |
| CSGO-HEpUG-AbHuJ-tAyth-sBSqq-7h3RG | 30/15/4 | 141.3 | 1.85 | 2026-07-01 03:44:03 · 36m 46s | |
| CSGO-a647V-i9TLx-aTwhf-AooER-P8o3B | 20/16/2 | 110.4 | 1.50 | 2026-06-30 19:39:45 · 24m 30s | |
| CSGO-fMpc6-85AWu-5DBEy-WQdz6-RLkHB | 12/16/6 | 100.9 | 0.93 | 2026-06-30 19:06:54 · 28m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.