Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AUzX7-2JDtZ-qWtt7-utYLQ-hmheC | 19/18/3 | 86.1 | 1.15 | 2026-06-27 17:49:44 · 42m 40s | |
| CSGO-6veR6-wzBNX-HY4tp-BqtbQ-ASfCG | 13/14/1 | 69.7 | 1.07 | 2026-06-19 19:22:33 · 31m 1s | |
| CSGO-EWiMn-OPU3r-7prRo-tsTn3-seYfE | 17/14/2 | 83.2 | 1.17 | 2026-06-19 18:41:36 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.