Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5BoU-Wra3Z-OfFqG-jjsJB-QKD7K | 15/17/7 | 106.4 | 1.30 | 2026-06-23 18:18:24 · 31m 49s | |
| CSGO-oMkOv-FUSFa-PkHWy-fboRu-YMnfO | 14/16/1 | 75.6 | 1.04 | 2026-06-22 16:18:40 · 24m 4s | |
| CSGO-XBzpZ-fM33k-VbbBw-kKykA-oKMkO | 14/13/7 | 69.6 | 1.18 | 2026-06-22 15:32:45 · 36m 58s | |
| CSGO-PK2kG-PyymQ-H9LmG-f9EPG-5xOhG | 12/18/4 | 65.2 | 0.80 | 2026-06-22 14:53:41 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.