Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PBdQb-npJx5-v9vvm-uLX2Z-Gv5VH | 10/21/10 | 75.4 | 0.76 | 2026-07-03 18:07:21 · 38m 9s | |
| CSGO-zimn2-L2wau-wFh7P-cC7vT-qkSSH | 13/17/4 | 70.1 | 0.93 | 2026-07-03 07:06:06 · 29m 0s | |
| CSGO-E9ZWO-as5Op-jQzAF-Lcode-FPGCF | 20/18/3 | 79.5 | 1.24 | 2026-06-14 10:00:12 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.