Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLpnO-u6kEV-WUfka-Qr6LR-rHHnK | 21/15/1 | 86.3 | 1.25 | 2026-07-04 19:15:39 · 42m 11s | |
| CSGO-2U5zu-xqfLc-RmJnY-y4N3w-hCyDK | 10/18/2 | 48.7 | 0.60 | 2026-07-03 07:12:05 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.