Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HuwoB-tyU4i-2HeuV-38y34-mAd7L | 13/18/6 | 76.4 | 0.75 | 2026-06-15 20:11:02 · 40m 19s | |
| CSGO-72xSq-eJTOs-7SsS3-WqDJR-awkMC | 9/15/6 | 78.6 | 0.77 | 2026-06-15 19:35:35 · 24m 42s | |
| CSGO-oVCJ2-Sv5Ep-9yv9j-ZPZex-8zxHL | 11/20/11 | 63.1 | 0.83 | 2026-06-15 18:56:16 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.