Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hcGGr-i83Hh-MOTsJ-GELms-vWHzN | 13/15/6 | 61.5 | 0.88 | 2026-07-04 10:15:19 · 43m 55s | |
| CSGO-h3x75-3LQAa-YKD6C-FEVuK-c84VH | 28/11/4 | 128.6 | 1.99 | 2026-07-01 21:34:30 · 31m 42s | |
| CSGO-kJBZd-Doix9-LDFx5-fwiGp-4OEND | 10/14/7 | 56.6 | 0.78 | 2026-07-01 19:38:29 · 33m 39s | |
| CSGO-hcjXx-ObKf4-aAV2k-cc6Vw-fVt8O | 15/12/6 | 87.6 | 1.21 | 2026-06-28 19:34:46 · 38m 19s | |
| CSGO-rF4r8-uXUMj-HXC7j-Nuq5d-ptHrL | 10/16/3 | 56.3 | 0.61 | 2026-06-22 17:39:52 · 30m 20s | |
| CSGO-G2hW4-xRfQC-ceYS2-UCtiu-y2DVF | 14/17/5 | 76.1 | 0.93 | 2026-06-16 17:09:18 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.