Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7HqxL-a8DR5-xcYzA-udC4n-qWHzN | 17/13/10 | 75.1 | 1.29 | 2026-07-04 07:04:58 · 39m 15s | |
| CSGO-Ldmtt-KsrQr-Y2V88-VQY35-pVMQC | 10/14/9 | 61.5 | 0.84 | 2026-07-04 06:19:37 · 34m 37s | |
| CSGO-oSoSu-YzZoU-qQd8p-ZUKAL-OHTCP | 11/15/10 | 73.4 | 1.01 | 2026-07-04 05:08:20 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.