Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hbz5z-U5huM-C4Aew-DD6Sb-VaDND | 10/11/3 | 73.9 | 1.04 | 2026-06-30 17:06:37 · 12m 30s | |
| CSGO-YkQtr-6vU4c-CPwUt-DfC82-VMqBE | 13/18/6 | 66.0 | 0.97 | 2026-06-27 23:21:17 · 30m 48s | |
| CSGO-GP36Q-9w9VN-Y6hio-weB3T-B7r4N | 9/17/8 | 53.5 | 0.78 | 2026-06-27 22:47:19 · 30m 1s | |
| CSGO-aZ5YY-6ENBN-pabmw-OBBjR-HvoNO | 17/18/2 | 50.0 | 0.93 | 2026-06-27 22:04:40 · 38m 49s | |
| CSGO-Gt8dR-MajV9-A9YGN-prpKT-3vKjC | 8/9/5 | 56.1 | 0.96 | 2026-06-27 21:30:48 · 25m 33s | |
| CSGO-rc6WS-kvEyb-WqQJR-OVjiE-Gd5FP | 13/16/10 | 94.5 | 0.99 | 2026-06-13 22:44:57 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.