Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5VhnR-YCPhE-5f4Lj-VHvtU-XF95Q | 16/18/4 | 70.2 | 1.00 | 2026-07-02 21:57:14 · 37m 5s | |
| CSGO-O9Kna-dvjr4-e5ArV-Ozqum-9D5qB | 8/20/4 | 61.9 | 0.47 | 2026-06-30 10:01:26 · 42m 29s | |
| CSGO-yFpAj-i5L4u-ofvhM-xfCGJ-OKNQC | 3/13/3 | 45.3 | 0.18 | 2026-06-30 09:25:03 · 13m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.