Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JCfBA-s8KT2-GbYER-GBE2E-4Sm6J | 5/10/5 | 49.0 | 0.73 | 2026-06-24 20:51:20 · 31m 31s | |
| CSGO-sGmVi-F38zi-m3Srt-8bzYe-KtcZH | 15/16/2 | 65.2 | 0.98 | 2026-06-24 20:03:32 · 41m 26s | |
| CSGO-vzB3B-MtAR7-WaGA7-LUuWC-YLr7C | 21/21/3 | 70.7 | 0.99 | 2026-06-24 19:02:47 · 54m 26s | |
| CSGO-d2N8H-FFVCb-7EDW4-5HyHa-kZNwF | 19/20/8 | 66.9 | 1.01 | 2026-06-24 18:05:38 · 49m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.