Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aapt6-PZvyL-ybxGp-8cVJA-nUNMB | 16/16/8 | 84.6 | 1.22 | 2026-07-05 12:19:48 · 31m 48s | |
| CSGO-x3bkq-JcuYA-UvwoO-wyKhV-RadFO | 23/20/5 | 102.6 | 1.28 | 2026-07-02 17:05:07 · 37m 14s | |
| CSGO-mDnNY-82EVT-DeSDF-wnuYZ-b5EiJ | 10/15/2 | 68.1 | 0.72 | 2026-06-27 22:18:38 · 30m 7s | |
| CSGO-P4ixu-6ZMvA-GxfSh-tHWc5-hKMkO | 10/16/5 | 66.8 | 0.76 | 2026-06-24 22:56:36 · 25m 27s | |
| CSGO-LC6A3-3cXJ4-XD9JA-3O8KX-sGCtG | 24/23/4 | 74.0 | 1.08 | 2026-06-24 21:49:59 · 55m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.