Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ayhsD-s6prt-aD2K7-OiTip-yiOUD | 12/18/2 | 69.4 | 0.83 | 2026-07-05 20:34:11 · 35m 23s | |
| CSGO-eHVnk-5FaAk-ehdHY-L479a-fQ4qB | 4/15/2 | 37.0 | 0.27 | 2026-07-02 20:07:55 · 27m 42s | |
| CSGO-3iEUo-Y2nzf-V7OBd-kij77-DBF4C | 18/16/4 | 83.7 | 1.24 | 2026-06-30 20:02:09 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.