Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9BfRb-JzsYZ-WPctV-Jx3Q2-VeruL | 11/17/2 | 58.5 | 0.63 | 2026-07-03 19:23:32 · 29m 56s | |
| CSGO-pGZuQ-9wmHN-jeYPV-m8Gkv-fVt8O | 9/20/5 | 54.5 | 0.50 | 2026-06-28 14:07:36 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.