Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xWynT-PrOJz-wSzrU-n9CqB-YAPcF | 9/19/2 | 46.6 | 0.58 | 2026-07-03 17:41:45 · 39m 52s | |
| CSGO-5AdVT-DX2La-m5rHb-jwMv9-jp5BO | 18/9/2 | 109.2 | 1.66 | 2026-06-28 19:08:09 · 26m 52s | |
| CSGO-KpExr-rOYfy-acjBu-7jpPR-r7oJN | 15/19/7 | 67.6 | 1.03 | 2026-06-27 16:15:07 · 42m 25s | |
| CSGO-HKwTi-TtMrR-Xw3CG-GOAdi-eEA2P | 9/19/8 | 58.1 | 0.69 | 2026-06-24 18:25:09 · 37m 23s | |
| CSGO-WdFhD-JC5Z5-b3BY3-ezxJC-GpWjM | 9/18/4 | 51.5 | 0.52 | 2026-06-24 17:47:17 · 34m 19s | |
| CSGO-3TueR-GNiNK-wAj2K-7hThv-4CZAB | 13/15/5 | 71.0 | 0.95 | 2026-06-24 17:07:01 · 33m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.