Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cXrb5-8qvHi-Vaxcr-XHpxX-Bkb3K | 20/18/2 | 78.9 | 1.07 | 2026-06-30 14:57:00 · 41m 54s | |
| CSGO-Ds7v2-ZTfDb-NGpsh-NctYO-ObCRE | 12/6/6 | 68.8 | 1.41 | 2026-06-25 11:46:56 · 25m 21s | |
| CSGO-o3yki-s6hmW-GOh8m-OzobV-7Qh8E | 26/22/1 | 68.8 | 1.18 | 2026-06-15 16:42:52 · 48m 42s | |
| CSGO-tGKGv-2rHe5-RsNi4-VFUbj-iiQZQ | 12/16/3 | 62.3 | 0.81 | 2026-06-08 12:12:23 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.