Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KKxAh-AOjdy-ftvsw-YDQAq-aNLsE | 10/14/4 | 66.8 | 0.92 | 2026-07-03 18:24:00 · 24m 34s | |
| CSGO-rBPD9-qFcBB-wdLiU-OrOiD-CyEOP | 13/17/9 | 71.0 | 1.00 | 2026-06-26 16:05:01 · 37m 46s | |
| CSGO-LwQiq-bwotn-BPqin-TqKV2-KquaL | 19/11/12 | 138.7 | 1.81 | 2026-06-17 09:07:24 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.