Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sm4jD-DBLRp-AaKH5-VRBHn-6NsKG | 6/20/4 | 46.3 | 0.28 | 2026-06-28 19:32:20 · 31m 29s | |
| CSGO-ojLKa-hefx8-6TVNx-QkWDq-7CWeL | 9/14/1 | 64.0 | 0.70 | 2026-06-28 17:34:44 · 23m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.