Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZWdzU-8QTsx-QeKiw-oFF5O-DRRyL | cs_alpine |
9/14/6 | 67.7 | 0.76 | 2026-07-04 13:44:00 · 32m 28s |
| CSGO-76UjC-aedyu-tB46f-Thpf4-FVoxA | 10/17/9 | 71.6 | 0.73 | 2026-07-04 13:06:16 · 33m 19s | |
| CSGO-XDYrt-wjsBC-7WoKQ-XdCUe-ZjenL | 10/17/4 | 67.7 | 0.70 | 2026-07-04 12:31:05 · 30m 20s | |
| CSGO-i5mjE-W6fNj-Jkn6W-C6mbe-sOYQM | 10/15/3 | 74.0 | 0.77 | 2026-07-04 11:59:38 · 23m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.