Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wbw8t-FtHvH-5TEtY-HAsh8-QeYwP | 5/19/4 | 42.1 | 0.18 | 2026-07-05 16:25:51 · 28m 46s | |
| CSGO-SV3F9-LForY-SmC6f-ODYOR-r7oJN | 13/19/6 | 70.2 | 0.75 | 2026-07-02 22:32:39 · 35m 29s | |
| CSGO-JfsL6-rDaU4-dWBPA-nAHYd-cts4N | 12/10/3 | 71.4 | 1.24 | 2026-07-02 22:01:00 · 26m 26s | |
| CSGO-7iR8P-Kq2sv-kKjCc-wBAMP-nntOH | 17/10/4 | 83.0 | 1.42 | 2026-06-25 14:39:23 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.