Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ysx4D-fcUoQ-btGBv-435tm-DiRFE | 6/15/2 | 34.5 | 0.32 | 2026-07-18 11:07:26 · 27m 8s | |
| CSGO-sEFJE-GYQKV-wWi2h-HvwyR-jmFOP | 9/16/6 | 70.6 | 0.79 | 2026-06-27 15:26:09 · 30m 8s | |
| CSGO-PDzbG-7t5Vc-BT3wE-A9EYW-vvuvE | 27/18/5 | 118.5 | 1.64 | 2026-06-14 09:40:13 · 36m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.