76561197968640425
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+4%Account is 1+ years old
Game details are private - can't verify CS2 playtime
200-2000h across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-10.2%9.1% of kills through walls across 4 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L6JWD-JX68B-UuAMd-GHYEM-wHZkF | 9/15/3 | 60.2 | 0.68 | 2026-06-29 16:04:24 · 26m 51s | |
| CSGO-t8Gva-MMtoR-NdVnG-dHQD5-wquLA | 2/9/3 | 12.0 | 0.42 | 2026-06-20 19:51:23 · 21m 33s | |
| CSGO-x9aGL-4viKN-XN3b6-MiaJB-yKKeB | 3/14/5 | 44.9 | 0.30 | 2026-06-18 15:48:16 · 19m 51s | |
| CSGO-vvmoY-KJqUh-PCCT8-Q32Gi-6395Q | 8/14/4 | 51.7 | 0.61 | 2026-06-16 15:48:34 · 20m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.