Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6XNkG-Q8zAJ-JU3sX-7HCjd-U5O3A | 18/18/5 | 90.5 | 1.11 | 2026-07-02 20:40:54 · 36m 30s | |
| CSGO-8X8fK-pDvAw-NCsAb-ANd25-HLtCQ | 6/15/3 | 51.5 | 0.40 | 2026-07-02 20:13:47 · 21m 44s | |
| CSGO-EXhkO-COdT9-TJntE-wKmzM-7bfOQ | 20/10/0 | 69.7 | 1.39 | 2026-07-02 18:34:01 · 33m 12s | |
| CSGO-9cRMu-RtmuS-hqYEE-PktF3-C2WPA | 12/16/6 | 71.8 | 1.00 | 2026-07-02 17:56:12 · 35m 9s | |
| CSGO-K5nXP-MO9i5-uaoTw-b3fiu-YDERE | 8/13/5 | 71.5 | 0.91 | 2026-07-01 18:42:35 · 22m 0s | |
| CSGO-YpY2b-CENbZ-YmCUc-PWiDQ-LmztJ | 6/15/1 | 49.1 | 0.28 | 2026-07-01 18:14:58 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.