Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9fX39-UsdyK-NKPmz-rBAFT-Ew4ZJ | 9/14/2 | 52.1 | 0.73 | 2026-06-29 08:24:39 | |
| CSGO-L8KXS-GtdVF-cw8NH-y5woE-VKD7K | 11/19/6 | 38.9 | 0.67 | 2026-06-27 21:49:47 · 45m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.