Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KjHXC-CGyFD-SLu3i-fOExG-f9hWA | 13/22/9 | 61.2 | 0.81 | 2026-07-01 18:00:10 · 57m 22s | |
| CSGO-zs2Dx-Kn4Am-R35yJ-nB5NR-ASfCG | 17/17/5 | 72.0 | 1.16 | 2026-07-01 17:17:25 · 39m 23s | |
| CSGO-8Bmym-9h7fs-QYTNJ-Rsxt6-xq2AC | 22/15/5 | 82.7 | 1.38 | 2026-06-22 17:14:23 · 38m 7s | |
| CSGO-xjRcv-7CMyG-ahSHY-mYGeb-4YKsE | 11/15/3 | 71.3 | 0.81 | 2026-06-22 16:19:24 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.