Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h7k8b-uJhZ8-cjkL9-MN7uk-iP5mA | 13/14/0 | 77.7 | 1.10 | 2026-07-05 15:34:11 · 25m 51s | |
| CSGO-e5nJV-kkTTZ-BVrro-jDdbC-yxOhG | 13/3/4 | 97.2 | 1.82 | 2026-06-27 18:38:38 · 11m 53s | |
| CSGO-NLMon-cdQFz-2ChqR-99od9-nKMkO | 13/4/3 | 105.9 | 1.85 | 2026-06-27 18:21:23 · 14m 15s | |
| CSGO-zfrpm-C5qqO-P8VWz-t5yG2-2B3xK | 18/13/5 | 121.0 | 1.48 | 2026-06-07 15:49:39 · 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.