Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DXQVJ-OTZQK-tkoqf-QdhUj-ZDxHL | 12/18/4 | 56.7 | 0.72 | 2026-07-03 12:01:04 · 35m 42s | |
| CSGO-GAjE5-ssbnd-POais-PHuMc-fYb7L | 14/7/4 | 104.8 | 1.70 | 2026-07-03 11:38:24 · 20m 44s | |
| CSGO-yN96B-7Ehp9-X2sd9-scJxu-rNcqA | 9/14/2 | 74.0 | 0.82 | 2026-07-03 11:14:27 · 20m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.