Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3iVjB-GpZGs-ysDU9-aW9uO-ZbaEC | 9/20/4 | 63.5 | 0.58 | 2026-07-02 15:59:20 · 34m 37s | |
| CSGO-JaOw9-nV6ca-Fdsv7-9GcS6-2dKTK | 14/18/3 | 76.4 | 0.93 | 2026-07-02 15:24:36 · 32m 0s | |
| CSGO-MH3WK-4uDR5-W9jcN-o7wnx-9rVrC | 18/21/7 | 85.1 | 1.06 | 2026-06-23 19:21:01 · 39m 34s | |
| CSGO-DuBDU-ALium-CcnAr-9uipB-NdT4M | 10/16/6 | 63.2 | 0.74 | 2026-06-23 18:34:42 · 42m 29s | |
| CSGO-FzuHy-CLBZN-FBTma-vGEj5-pdueM | 9/16/3 | 48.0 | 0.75 | 2026-06-14 17:11:20 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.