Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GLbES-3K6HP-bjK3Y-3qosj-5XEyB | 9/16/8 | 44.1 | 0.66 | 2026-07-02 21:57:36 · 35m 27s | |
| CSGO-ASh6o-FXasM-zRusj-YnBKb-fQ4qB | 12/20/10 | 72.5 | 0.93 | 2026-07-02 21:16:47 · 37m 47s | |
| CSGO-eS4N5-UBAKU-c7qTa-NuJzX-R7pxA | 24/23/8 | 87.2 | 1.14 | 2026-06-24 22:28:33 · 41m 59s | |
| CSGO-zFzbf-YO4a5-zdJpC-FJGrU-ekAUM | 10/14/2 | 69.5 | 0.86 | 2026-06-24 22:09:16 · 15m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.