Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EX5vQ-RvXAN-CUoWZ-JD9Zy-wfdZH | 13/13/4 | 64.4 | 1.05 | 2026-07-01 19:06:03 · 32m 23s | |
| CSGO-hv4fW-wMGV9-pezOd-RRsam-7XmfO | 13/15/11 | 104.5 | 1.24 | 2026-07-01 18:32:25 · 30m 38s | |
| CSGO-eTUYO-kLG2H-dtRm3-i7Dcy-CNnQD | 14/17/4 | 78.4 | 0.89 | 2026-07-01 17:57:51 · 31m 38s | |
| CSGO-cW4Nq-nrjyG-r7f24-FiHiw-YBLDR | 10/13/7 | 58.5 | 0.88 | 2026-06-24 19:18:30 · 31m 45s | |
| CSGO-rPbBa-P9Ou4-GTa67-hO6BB-XLkHB | 12/17/8 | 71.2 | 0.84 | 2026-06-24 18:46:09 · 23m 41s | |
| CSGO-NAjs3-wpN4U-GpyxN-2cJob-25TCP | 13/17/3 | 64.3 | 0.77 | 2026-06-17 18:10:29 · 39m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.