Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S5kmh-HbHUk-quCik-6asdr-uhJaA | 20/13/6 | 100.9 | 1.59 | 2026-07-05 19:56:26 · 32m 34s | |
| CSGO-XdxX6-BFUSM-jwhax-6jdtL-tbqhH | 12/13/7 | 65.7 | 1.02 | 2026-07-05 19:20:56 · 32m 24s | |
| CSGO-7u5ch-KSpRq-N5sT8-UGsPH-GynUE | 7/16/4 | 56.1 | 0.57 | 2026-07-01 20:55:13 · 26m 47s | |
| CSGO-HXisM-NbraC-9CqPG-DLDcH-CKxbE | 23/15/2 | 98.8 | 1.46 | 2026-07-01 20:07:37 · 42m 3s | |
| CSGO-SwCaF-enCFN-K9FBa-qnmcO-mvMpP | 14/18/2 | 79.9 | 0.85 | 2026-07-01 19:32:26 · 31m 8s | |
| CSGO-h4t6S-wpTM7-PZaGB-BFZkC-cpEVF | 5/16/7 | 52.0 | 0.37 | 2026-07-01 19:03:31 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.