Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jZhcn-hdKY2-MRsO6-r6Gxx-hCyDK | 10/7/2 | 56.1 | 1.17 | 2026-07-04 19:05:19 · 23m 0s | |
| CSGO-zacM4-nhfvo-HYu4E-o7qPh-ViZtH | 13/13/3 | 63.6 | 1.08 | 2026-06-30 17:34:36 · 27m 51s | |
| CSGO-RsM5i-f6jsL-MkVFL-ebqXN-EnnpQ | 15/13/5 | 76.4 | 1.23 | 2026-06-30 15:20:19 · 28m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.