Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y3w9z-AX9TS-xyFoy-2GpAo-DXykG | 11/19/8 | 70.5 | 0.71 | 2026-07-02 15:15:58 · 28m 54s | |
| CSGO-Dx29i-qYaD3-BCTQE-fHYPA-eyLwF | 12/19/6 | 78.3 | 0.70 | 2026-06-27 21:56:48 · 34m 31s | |
| CSGO-MJFuh-Ri69z-omcF8-5AeFJ-6xUWJ | 23/12/8 | 105.5 | 1.61 | 2026-06-14 20:36:29 · 35m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.