Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OCZat-8aAsD-a9RVV-Gu59H-CSWsO | 7/17/5 | 48.0 | 0.56 | 2026-07-03 08:47:00 · 31m 9s | |
| CSGO-3pjQS-d4yro-JxP7u-yQaz2-VMqBE | 22/22/10 | 79.6 | 1.13 | 2026-06-26 06:14:43 · 52m 40s | |
| CSGO-5xvuC-UjMey-td8aa-HjMES-Ew4ZJ | 14/17/3 | 58.5 | 0.93 | 2026-06-23 08:16:33 · 39m 45s | |
| CSGO-3VXQ9-e8Nza-ZEt6N-9Q87p-QXpRP | 15/21/6 | 62.8 | 0.80 | 2026-06-23 07:04:15 · 58m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.