Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WEjCq-Pake3-Xstik-Hkp3W-v5TCP | 7/17/7 | 66.1 | 0.61 | 2026-07-04 20:09:18 · 25m 26s | |
| CSGO-jpRJb-yiL9Z-OqPou-wRONe-wjNYE | 24/18/4 | 90.1 | 1.35 | 2026-07-04 19:11:35 · 43m 57s | |
| CSGO-itke4-jrn29-PCR5R-ZtnpC-NAzpH | 17/16/2 | 79.4 | 1.14 | 2026-06-30 20:24:05 · 35m 47s | |
| CSGO-MyvD5-aDtib-atKJq-fSi2G-KdWXC | 20/14/4 | 78.0 | 1.36 | 2026-06-30 19:03:27 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.