Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PwjzS-rXsJz-2e94B-DNfTE-zdTnB | 21/15/7 | 92.3 | 1.45 | 2026-06-23 19:31:49 · 36m 53s | |
| CSGO-cjwrq-WXUJt-NChVQ-wnH93-Cq5uC | 17/9/4 | 79.0 | 1.38 | 2026-06-23 18:53:26 · 35m 4s | |
| CSGO-wXVUv-UQnZ7-dQi34-kwhWj-nOGSQ | 23/9/9 | 128.5 | 1.93 | 2026-06-23 18:14:05 · 32m 24s | |
| CSGO-Fb82W-mDsx7-KCLHM-nRFOi-OYTSH | 15/11/5 | 94.3 | 1.31 | 2026-06-23 17:44:10 · 27m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.