Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mSXUT-acJZ5-VH4DO-wosRO-qmdBN | 20/15/2 | 70.3 | 1.14 | 2026-07-03 02:38:50 · 43m 1s | |
| CSGO-8ZtmO-H9Cxc-uPo7F-Vb6v4-5exTC | 21/27/16 | 86.5 | 1.08 | 2026-07-03 02:38:50 · 54m 2s | |
| CSGO-CjcbF-jja7b-AdsPL-MH3dn-6NsKG | 11/16/2 | 76.2 | 0.76 | 2026-06-15 21:05:32 · 27m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.