Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9idDC-E2nLR-NUBLp-k6nNy-CNnQD | 19/18/7 | 82.6 | 1.26 | 2026-06-30 17:03:33 · 41m 52s | |
| CSGO-QAVtt-aKkjb-zconq-VyHCs-oNBYN | 14/11/3 | 88.1 | 1.26 | 2026-06-30 15:15:31 · 34m 5s | |
| CSGO-haS4N-ZYweG-rRtFN-JabOf-9jmMC | 14/14/6 | 90.9 | 1.23 | 2026-06-27 15:32:53 · 23m 33s | |
| CSGO-9taMr-y5kbK-PyQmP-FDqMB-eosSJ | 19/17/6 | 82.5 | 1.17 | 2026-06-24 15:09:12 · 42m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.