Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iq53t-c7GAW-4uHUa-usSOB-Q9jbN | 17/13/5 | 91.0 | 1.29 | 2026-07-05 21:05:40 · 34m 29s | |
| CSGO-noYHd-RFsiA-ayoUy-SByAP-x7D7K | 15/18/5 | 76.2 | 0.98 | 2026-07-05 20:18:00 · 36m 51s | |
| CSGO-Owm8z-ttsQ8-x7ECa-QbXHw-kBjzO | 16/15/5 | 98.2 | 1.31 | 2026-07-05 19:37:30 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.