Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qtjd4-zp6Ew-VpB8e-XqnPe-dPVeL | 5/17/7 | 51.2 | 0.41 | 2026-06-26 15:18:41 · 30m 36s | |
| CSGO-CCxWn-R9OBf-dZyHN-BZiB5-ABnkP | 15/13/6 | 78.4 | 1.21 | 2026-06-26 14:37:17 · 35m 55s | |
| CSGO-ajKez-Am68M-E8ASk-YrKDP-2aUeL | 10/16/7 | 73.2 | 0.88 | 2026-06-26 13:59:36 · 31m 37s | |
| CSGO-PJCYz-CrCVO-eLuGt-OEZc5-xq2AC | 12/16/6 | 77.0 | 0.93 | 2026-06-25 18:07:11 · 23m 33s | |
| CSGO-r52tb-WDCUq-etG5b-Xq3om-MEuWK | 11/11/6 | 70.1 | 1.05 | 2026-06-25 17:29:09 · 30m 52s | |
| CSGO-PWyVY-MBjvX-PM56k-4z6ot-QCZQM | 32/25/9 | 114.9 | 1.50 | 2026-06-25 16:31:58 · 53m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.