Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U3umY-CvaFn-j2vob-iEQ8J-ZSLTK | 13/8/0 | 48.2 | 1.17 | 2026-06-25 18:42:22 · 25m 15s | |
| CSGO-qHJ4C-wU4bf-XFYoo-v42AY-VGU8N | 33/17/6 | 134.9 | 1.97 | 2026-06-25 18:04:59 · 32m 48s | |
| CSGO-zKNWK-vd69z-aTkqE-LVVWD-YJxsP | 10/8/7 | 62.5 | 1.22 | 2026-06-21 19:43:26 · 28m 39s | |
| CSGO-n3q7j-76G2u-SyYkS-AQJWM-tROEL | 12/8/5 | 88.5 | 1.39 | 2026-06-21 19:15:20 · 21m 24s | |
| CSGO-dt2Ww-cCbih-3iXb4-mDCyS-DmAEB | 16/16/8 | 75.3 | 1.17 | 2026-06-15 20:45:50 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.