Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-11.8%Peak single-match outcome anomaly 18.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lak6Y-YqJeX-8GiXo-utNyj-wO8WB | 17/17/5 | 68.4 | 1.02 | 2026-07-01 19:43:02 · 36m 53s | |
| CSGO-sv8aa-oLPX8-RB8EJ-FAXKG-h99PL | 24/14/4 | 101.3 | 1.63 | 2026-07-01 18:58:15 · 36m 58s | |
| CSGO-RtsBV-DqK47-UahcE-7Svhw-GWRZQ | 16/15/4 | 86.6 | 1.23 | 2026-06-26 22:11:13 · 31m 3s | |
| CSGO-MyYE4-s4JXA-OxAou-bxtrS-AHtdA | 16/9/0 | 96.3 | 1.33 | 2026-06-26 21:26:54 · 24m 43s | |
| CSGO-VPedA-OqR26-sdfAv-BJKs9-jdbhQ | 21/19/5 | 94.7 | 1.37 | 2026-06-20 22:20:31 · 34m 46s | |
| CSGO-L9ZGb-9mrBV-G82re-Qk3uy-pBcBN | 16/15/3 | 77.0 | 1.02 | 2026-06-12 22:22:03 · 34m 13s | |
| CSGO-OZPMF-fenUR-yr3Xf-MvcAo-uE26A | 8/13/3 | 72.8 | 0.61 | 2026-06-12 21:45:11 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.