Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MpMfB-EeGNw-qoeAn-tOUi2-VeruL | 12/10/5 | 75.3 | 1.21 | 2026-07-01 20:28:36 · 29m 31s | |
| CSGO-SZBGy-TwKLU-DGvw6-OvNE8-ZUxXD | 24/18/6 | 82.0 | 1.21 | 2026-07-01 19:38:30 · 45m 50s | |
| CSGO-Hz6HH-be4cs-bn66d-5CojQ-S7YpG | 10/16/8 | 78.6 | 0.82 | 2026-06-29 20:29:12 · 39m 47s | |
| CSGO-zaapo-XykKe-UKp9a-vaFnc-RtTGQ | 16/10/10 | 122.8 | 1.70 | 2026-06-29 19:55:02 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.