Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tMXEb-UPqyc-re4sR-nqpkw-F3VTB | 6/17/5 | 58.0 | 0.35 | 2026-07-02 21:03:25 · 24m 30s | |
| CSGO-B2Nj8-UrLu5-oXbCz-o3uDk-mOpYF | 18/17/6 | 105.3 | 1.39 | 2026-07-02 20:26:02 · 29m 53s | |
| CSGO-XFhm6-pTnuf-LjmY7-TVkNf-mYb7L | 18/12/3 | 84.8 | 1.49 | 2026-06-29 19:40:59 · 26m 7s | |
| CSGO-LnY7B-7ypkT-bjJpP-UeKGh-DQbEC | 14/12/3 | 66.8 | 1.18 | 2026-06-29 19:02:29 · 28m 9s | |
| CSGO-FQ9e7-rrccm-3AaaU-OzLuD-My6SA | 10/17/1 | 63.0 | 0.67 | 2026-06-29 18:30:36 · 27m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.