Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nwNbj-Sfqf5-NfrEN-BCUdq-bXEFN | 14/17/9 | 91.8 | 1.17 | 2026-07-03 16:47:57 · 32m 0s | |
| CSGO-44LPH-oGcPs-7CcY6-CNGkp-yiOUD | 10/16/6 | 58.2 | 0.80 | 2026-07-03 15:39:53 · 30m 0s | |
| CSGO-VU68c-ohzJC-9Z9J9-73fB4-VMqBE | 17/16/6 | 86.6 | 1.18 | 2026-06-08 18:03:09 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.