Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nfat8-5OGt2-XDBSs-t6Zw8-pycuB | 26/15/2 | 120.7 | 1.88 | 2026-07-05 20:45:44 · 34m 35s | |
| CSGO-Ssrif-Lziom-E25js-qLmoN-A8wwQ | 13/17/6 | 75.2 | 0.87 | 2026-07-03 20:54:47 · 42m 36s | |
| CSGO-FBJPc-rGsNv-4DCxD-JWQFk-WPeyC | 22/17/7 | 88.2 | 1.43 | 2026-07-03 01:58:48 · 38m 14s | |
| CSGO-itV6e-T86X6-hhB4p-xD5OO-3S3ED | 17/16/3 | 66.1 | 1.10 | 2026-06-30 12:38:23 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.