Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OyYvY-uvxk4-FAuFb-j6oEP-6wJoD | 9/19/4 | 58.5 | 0.59 | 2026-07-06 21:51:01 · 28m 28s | |
| CSGO-cOMhC-xVLsC-5w9ex-9HqNk-hXWDJ | 8/16/1 | 39.8 | 0.45 | 2026-07-05 23:14:14 · 33m 43s | |
| CSGO-N7k2G-yJv6X-3DjfS-b3NKr-bNmkP | 11/16/5 | 69.0 | 0.80 | 2026-07-04 01:35:51 · 34m 48s | |
| CSGO-CQ5LR-riySw-5N9vE-cfeOV-yadyC | 6/13/2 | 59.0 | 0.54 | 2026-07-04 01:06:33 · 23m 18s | |
| CSGO-HJhzw-SwMTY-Vedvv-MFE2p-MOBJC | 13/18/7 | 78.2 | 0.83 | 2026-07-04 00:22:27 · 39m 12s | |
| CSGO-DLMBa-yfzih-deUOX-wmZpP-DJsiB | 11/15/2 | 82.0 | 0.93 | 2026-07-03 23:37:45 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.