Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jc2Mn-uPcFJ-syphq-JiBSu-yqk2H | 11/15/3 | 77.1 | 0.79 | 2026-07-02 20:03:46 · 21m 33s | |
| CSGO-X5UdA-tTs7n-TaMTh-sfTTk-a5UrC | 15/13/6 | 64.5 | 1.20 | 2026-07-02 19:07:59 · 31m 42s | |
| CSGO-ddjLq-tHoze-fcNY3-otSrW-TGwPB | 12/9/11 | 90.9 | 1.48 | 2026-06-15 21:08:16 · 22m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.